Senseption: A game of perception, perspective, and laughter.

Coming to Kickstarter in late fall 2025

The instructions:

Reader chooses a Perception card (Pinocchio, a T-Rex, you, you in the first Mars colony, etc).

Reader ranks six Concept cards (the smell of gasoline, the sound of Chewbacca, petting a bear, etc) from their ‘perception.’

Correct guesses wins Players points. Incorrect guesses wins the best conversations.

First Player to reach The All-Knowing Box wins.

Senseption: Silly rankings; serious fun.

When will it be out?

We’ll launch Wednesday, November 19, 2025 on Kickstarter with a delivery date of around March or April 2026. Kickstarter page coming soon!

How much will it cost?

We really like threes, so we’re aiming for $33 (depending on printing costs, tariffs, which way the wind is blowing, etc).

What’s in the box?

600 Concept cards, 100 Perspective cards (with 401 points of view), voting tokens, instructions, a board, and one die.

There are over a trillion combinations of game play, so you could play every minute for the rest of your life and still never get the same combination of cards twice.

Can kids play?

All of the concepts, perceptions and senses are relatively kid-friendly, but it’s best for kids 12+ or 14+.

The most NSFW elements will be marked with a subtle color shift so you can easily remove them if you’re playing with younguns. But even these are relatively mild — deathbed wishes or the smell of tequila.

We’d love to create a kids’ version one day! Buy our game so we can!

What does Senseption mean?

Our game is a cross between the senses, perceptions and how differently we each experience the world. It’s kinda like an inception of the senses and perception.

How’d you come up with the idea?

Alex is a writer and journalist (Lonely Planet, The Guardian, USA Today, et al) and creativity educator who developed an exercise called Sense Ratings for her creativity workshops she’s taught around the world. Fun fact: She once tried to create a board game called Spill It in Six.

Jarmo is a software architect, maker and designer with a thing for patterns. One chilly January night, he asked: “If you were to create another board game, what would it be?” Four days later, the very first (very messy) prototype for Senseption was born.